Showing posts with label maguffins. Show all posts
Showing posts with label maguffins. Show all posts

Monday, December 19, 2011

Think twice

At the beginning stages of developing a spec, your job is THINKING.

One of the things I've learned throughout the years, and occasionally need reminding about, is that you have to reject your first one, two, three, maybe four ideas. Keep working the story until you get the most creative possible series of events.

Need a maguffin? A character's on the run from the bad guys. What object do they want from him? Quick, think of something.

Was your first thought:

-A microchip/flash drive with sensitive government secrets?
-Photos of a politician in bed with a prostitute?
-A briefcase full of cash/drugs?

Too cliche, all of them. Think again.

Your first instinct is usually going to be everybody else's first instinct. Over time I have learned to get that out of the way until I get to something that will surprise the audience.

I was working on picking a maguffin yesterday, and the wise Bill Martell reminded me to use the story's theme to find it. What's this story about? Now what kind of object could lead us back there?

So I thought of something, then rejected it and thought of something else. Then I slept on it, woke up this morning, and had my answer.

It took me almost an entire day of thinking up ideas and rejecting them to get to one I think is pretty great. If you leap on your first idea and run with it, you'll end up writing a mediocre script when you could have written a great one.