Showing posts with label writers group. Show all posts
Showing posts with label writers group. Show all posts

Friday, December 07, 2012

Writer's Lab - a community worth checking out



Screenwriters need a community. Writing is such a solitary activity that it's tough to have an objective view of your work. It also gets a bit lonely. I happen to be a big fan of joining communities, if not forever, then to see what they have to offer. I've left a few writing groups in my day. I've left a few websites too. I've stuck with Done Deal, this blog, and I am all over Twitter. In fact, I feel like I've made friends through all three of those online sources. Who would have thought you could make friends via Twitter?

The point is, even if you're not a social butterfly, you need to network with other writers. You need reliable note givers, and people who understand what you're going through,  and  people who can answer questions or make recommendations. But mostly, you need reliable notegivers. Not your mom.

So I thought that today I'd highlight a community you may not have heard of. Robert Dillonw (rdlln on Twitter) has often mentioned his online screenwriting group, and I thought it deserved some attention, especially from those of you who are out-of-towners. I asked Robert to do a guest post explaining what his Writer's Lab is. And just to clarify, because it sounds like a bit of an ad, it's completely free. This is an online community, not a company trying to sell you anything. I am not a member, but I love the idea. It is only accessible via private invitation, so your work is more protected.

So here you go. I cede the floor to Robert:



If you’re serious about becoming a better screenwriter then you know how valuable feedback is. While there’s no substitute for live, in person writing groups - they’re not always possible. Enter, the Writers’ Lab.

The Writers’ Lab is a private blog I created where you can post as many pages as often or infrequently as you like. Others can then critique your work in the comments. In addition to the home page (where pages are posted) there is a forum to introduce yourself and discuss all things screenwriting related. You can also use the blog to form your own smaller, more intensive writing groups or to find a writing partner.

I’d like to thank Emily for this opportunity to tell you a little bit about the lab. Please  contact me if you’d like an invite. Here’s what some members have to say:

I think that Writers' Lab is a great chance for writers (and aspiring writers) to share opinions and tips on each others material. It's been very difficult for me to find anything else on the internet. I'm Italian and I make huge efforts to write in English in order to have more chances in the international industry. When I finish a script, I'm in love with my story and my characters but I do know that the first draft (and probably even the next 8!) is crap. And I don't need my mum's opinion, neither my best friend's one. I need an objective opinion from another writer. Someone who can tell me if my structure works, if my characters have an appropriate arch or if it's terribly boring, too much slow or something. And the more he'll be frank and hard, the better will be my rewriting. Re-writing is a sort of catharsis. Isn't it? Everything becomes clearer, draft by draft. And it's the essence of writing itself. But to do it, as I just said, we need a critical reader. Writers helping other writers is a great resource and Writers' Lab is exactly this.
   
- Francesca     Gajo

The Writers Lab is a place that has the potential to grow into an invaluable and resourceful place for all scriptwriters looking for guidance, feedback, advice and of course like-minded friends who are also working towards breaking into the industry.

I have only been a member for a short time, and I have already made friends with approachable and talented people, and gained superb and well mannered feedback for a number of scripts that I am working on.  My friendships with such people have continued to grow outside of the Lab, and this has been the greatest benefit for me, as trusted readers are something that all writers need.

The Writers Lab is friendly, well run, informative, educational and above all else it’s run by the people, for the people.

It is not pretentious, daunting, or self-applauding and everything I have gained from it has been from sincere, candid and affable people on a similar journey to my own.  I love it, and am very grateful to feel like a part or something that will hopefully continue to grow.

    - Paul Holbrook

Monday, October 10, 2011

Good notes

I just got some of the best notes I've ever had. Last week I posted the first draft of my latest, How My Wedding Dress Got This Dirty, to a group of amazing writers, and over the past couple of days I've gotten three sets of notes. And they were great.

Usually when I get notes on a first draft, they're all about a page one rewrite. This time I got notes about how to fix problems in the existing script, positive notes about how the whole things works as a whole but needs some tweaks with character relationships.

So for once, I did it right the first time.

I think moving slowly and rethinking my decisions paid off. Normally I rely on my first instinct for the scene. I see a character behaving a certain way, so that's how I write it. Sure, I'll adjust the scene a bit to make it stronger, but I usually don't consider erasing an entire day's worth of work and starting over. This time I did. If I woke up and realized the last 6 pages were crap, I deleted them outright and wrote a whole new scene.

It probably helps that this is quite possibly the most commercial thing I've ever written.

Anyway, I'm glad. I didn't write anything this past weekend, partly because I was obsessing over my new phone (I finally found out what the fuss over Angry Birds is all about) while watching episodes of Farscape, and partly because I wanted to sit with the notes a while. Usually as soon as I get notes I dive back in, but for this script I wanted to continue the slow, thoughtful method I've been using. Think first, then write.

So far so good.

Monday, January 24, 2011

Fourth draft, here we go

Damn macro notes.

I've been thinking for the past week or so about how my protagonist doesn't have a clear goal. I wrote what is essentially a character-driven plot, an exploration of what it means to release the demon inside you and rope it back before it goes too far.

The problem is, this is an action script. Action scripts aren't delightful character pieces. They are strongly structured plot-driven films. I know this, but I sort of hoped the awesome bits in my script would hide all that.

And last night, surprise surprise, the writers group noticed. That's why I love these guys - they do not let you get away with shit. I wailed, I threw things, I called them all assholes.

I was partly joking. At one point last night I shoved my notebook across the table and swore I would set the script on fire.

Then I went home and started thinking of how to fix this situation, and lo and behold, I saw a way to fix it thanks to a suggestion made by one of the guys.

This means a lot of work, but I didn't start on this journey to give up. As we say in group, "The difficulty level of this script is high." This is the kind of script that takes a lot of work to put together, but if I do it will be a perfect showcase of my abilities.

That's what this spec business is, I think. Taking the bits and pieces that don't work and finding a way to twist and turn and slide around the puzzle pieces until you have something great.

And I won't settle for less than great - not on this one. This script is my calling card, and by God I will make it so incredible that anyone who reads it will be dying to pass it on.

So today starts the next round of rewrites. And at the next meeting, if I get another macro note, I'll wail and cuss and throw things. And then I'll get back to work.

Wednesday, January 19, 2011

Macro Notes

My writers group includes people who have way more industry connections than I do, which is pretty awesome for me. I try to give back by giving great notes. Also, I brought a lamp.

One of the members of our group constantly keeps us focused on "Macro Notes" and we have all sort of adapted that phrase on our own, and it's such a useful strategy I want to share it here.

When you first finish a script, you want notes that will tell you how to fix it. You want clear, easy to follow instructions. Fix this, then this, then this and bang! You have a brilliant new script.

Only most of the time, that doesn't fix the script.

Know what's way harder? Page one rewrites. Guess which one you probably need?

When we go into meetings with a new script, the first thing we do is look at the big picture. Macro notes. Tone, characters, plot. If we start to head into scene breakdowns one of us will whip the conversation back on track. Tone, characters, plot. If those three things don't gel then it doesn't matter how many permutations of a scene you try, they won't work. So you start with Macro notes, because any specific notes will be irrelevant until you've fixed the big stuff.

This group is made up of people who know what they're doing. Most of us have been writing for ages, but even the one member of our group who hasn't written so many screenplays has still been in the industry for a long time and knows her business. Yet every single one of us has had to do a page one rewrite on our script after the first meeting. One member of our group ended up scrapping everything but the concept. The title, the tone, the characters - all of it changed.

When I start writing something I have a clear idea of what I want the opening scene to be and it's tough to let it go. You get used to thinking of a scene a certain way. But when you get macro notes, you can't hang on to that shit. You have to take a look at the plot, tone, and characters and let the rest go to serve those three elements.

That's why often when I do notes for a new writer I don't finish the script. Right away I see Macro problems, and once you see those nothing else matters. The truth is, once you've taken care of that, notes are easy. In our group that seems to be happening around draft 3. That's when you get those specific notes - things you can actually do right away, little fixes that make your work stronger, rewrites that take hours instead of weeks.

But first, you have got to let yourself go Macro.

Monday, December 20, 2010

Lessons from the writers group

I love Sundays because that's the day the writers group meets. We're small, and we get together in a little office where we destroy each other. When you walk into that room, you will come out with the need for a page one rewrite. Last night I ended up shredding my notes because by the time we got done with the guy's script the notes had become completely useless.

It's a great and horrible room.

Every week the notes generally boil down to a few key points.

1) Know thy protagonist. Ask yourself, what does she want in this scene? What is he afraid of? What secrets does she have? Your protagonist needs a line here and there in the beginning that distinguish them as a person. This seems common sense, but every week it seems to be a primary note for all of us.

2) Take advantage of opportunities you've created. Imagine if you wrote a story about a black belt in jujitsu but never actually had your character fight anybody? If you have a story in the Arctic, you need to take advantage of the cold. If you write a story about a dog trainer, make use of the dogs. I read a lot of scripts where someone creates this situation rife with opportunity but never uses what they've got. Think to yourself, what are all of the awesome things I can do with this scenario?

3) Know your audience. I'm lucky - in my group I'm the only one who is not also a director/producer. The cool thing about that is that I am constantly reminded of the importance of economic considerations in writing a script. If you write a story about a werewolf, your audience will skew young and expect violence and gore and sex and a lesson in duality. If your script is about a 40-year-old spinster who talks a lot but doesn't kill anybody when she wolfs out, you may love the hell out of your story but you will not sell it. You must study what works about similar films and remember why people love them.

I learned that last lesson with my script when I wrote an edgy, violent comedy and tried to keep it PG-13. The audience that loves edgy comedy is over 18, and if I want them to see my film I have to cater to their expectations. It's a good lesson to learn.

Thursday, December 02, 2010

Writers Group

I've asked a friend of mine who's a corporate attorney in NY to weigh in on the PJ situation, but she didn't get a chance to look over the case yet so that will have to wait until tomorrow.

Today I'll talk about writers groups.

I've been in writers groups before. Once I was in a group with a guy who thought it would be a good idea for him to start a contest where he didn't have to do much work or offer a good prize but could use it to make lots of money. Everyone in the group nodded as if this was a brilliant idea and dismissed my concern about how maybe it's just a tad dishonest and scammy. That was my last meeting with that group.

In one group, a girl who'd made one independent feature - a film she financed and paid to screen - decided to form her own consulting firm charging lots of money to help people work on their craft. Thing is, this girl only skimmed scripts. She'd ask questions that were answered clearly in the script, and gave some of the worst notes I've ever heard. And in the year I worked with this group, she never brought a single script to us to read. All she ever did was talk about how she was going to make her career happen, but since she'd made a movie once the other members of the group seemed to think she was the shit. I waited too long to leave that group.

I remember one time I gave another girl a note about her character introductions - a suggestion about how to make them more interesting - and she turned to another member of the group and specifically asked him if that note was a good one or if she should ignore it.

That's not to say that every member of every writers group I've known is an idiot. Some of the people I've worked with were knowledgeable and gave pretty good notes, but in order to get to their notes I had to sit through some serious bullshit.

One time a guy's only note was "This script is just terrible. I don't know what you want me to say." So that was helpful. I think sometimes people use writers groups as a way to enhance their own egos.

Since then, I've just rotated between a few friends for notes, but the process can take a while. Still, better than getting crappy notes fast.

So it was with great trepidation that I decided to join another one. Two weeks ago I met with a few people over in Wilshire and we discussed a romantic comedy, and it was minutes before I knew I was in the right place. These people knew their shit. We didn't waste time talking about how we were going to sell ourselves or gouge screenwriters out of cash or tear each other down. We got right into it, how do we make this script better? Everybody read the script, everybody had useful notes, and when it was obvious that one note went the wrong way we all tried to figure out together how else to approach the problem.

Before I met these people I was slowly eeking out pages, but once I realized I needed to produce something for the next meeting I busted my ass to get it done. I finished the first draft of Nice Girls Don't Kill last night and sent it around to the group. Eighty-one pages is normal for me with a first draft. Usually I get a lot of notes on scenes I need to add.

I'm jazzed about the notes I'm going to get because I know they will be delivered with respect and thought. It's been a while since I trusted a group of people to give notes. I'm glad I decided to give it a shot.

Of course, I say that now. Let's see how I feel after they've shredded my latest comic masterpiece.

Thursday, December 11, 2008

I have to find my own voice that I already have


One of my writers group members said something interesting last meeting.

He said something to the extent of "I don't know you very well, I've only met you a couple of times but already I know you have a very distinct was of speaking. I think you should put your voice in Kate's mouth."

Kate is my female lead.

At first I took some notes and said "Oh okay." And then I said "How do I do that?"

Because see, I didn't know I talked funny. I just talk like I talk. I always thought the voice I gave my characters WAS my voice.

I say "dude" a lot. Is that what he means? Should Kate say "dude" more?

"Hey, dude, smash that zombie in the face!"

I guess.

Perhaps I should sit around and tape record myself talking to the cat.

It's easy on the blog for me to use my own voice because the character I'm playing is me, but it seems so much more difficult to nail down my voice for someone who's not me. I mean, Kate's been through some pretty harrowing shit. She spends her days on the run from the zombie hordes. Right now my biggest concern is how to get all this goddamn cat hair out of my keyboard. Every time you clean this shit out, there's always more. I think at night Cyrano the cat climbs on to my computer and rolls around on it just to fuck with me.

But I digress.

Maybe Kate should digress a lot.

Friday, December 05, 2008

Time to make the donuts better


Last night was writers group so I got notes on Not Dead Yet.

The good news is, things have improved. It turns out that keeping Grandma alive a lot longer was a beautiful decision because now when I kill her people are sad. Apparently I made her pretty cool. I modeled her from my grandma who is, in fact, one of the coolest people I know.

One of the better things I changed was a scene in a pharmacy where my female lead is cornered by zombies. Originally I had a scene where she pulls out a broom handle and whacks at them until her people come to save her. Then in the middle of one of Bill Martell's seminars at the Expo I decided to rewrite that scene by figuring out all the ways you could kill a zombie in a pharmacy. I made a list. Imagine that, designing a scene out of your character's surroundings, not just some contrived bullshit. So anyway I redesigned the scene based on the list I made and instead of being a badass, she ends up cornered by the drinks fridge. And the note I got on that scene was "I really thought she was about to die."

YAY!

On the downside, I still have a shitload of work to do. I need to do the same thing with my other action scenes that I did with that pharmacy. Apparently I like to write complicated action scenes that go on too long and confuse people, so I have to simplify. A clear goal, a clear sense of geography within the scene, even if it means scrapping some of my favorite jokes.

Unfortunately I also keep getting the same note over and over and even though I keep trying to fix it I guess I'm not trying hard enough: apparently my theme is still unclear. I'm hoping that some of the changes I already need to make will take care of that too because I've never been a big fan of any character standing up and waving and yelling HEY. HEY YOU. THIS IS THE THEME.

So in the end I have a lot to do here, and then I'll probably get more notes and have more work to do after that. Good thing I like zombies.

Tuesday, October 28, 2008

The slow demise of a writer's group


Tonight the writer's group is coming over to my house because I was supposed to have a draft ready for Fear of Clowns.

Actually, I didn't get the script ready. I wrote a first draft but don't feel like it's ready to show anybody. And actually the meeting was supposed to be last week but I didn't know that so on Monday when everybody was all like "So how do we get to your house?" I was all like "Whaaaa?"

So we rescheduled to tonight. Except that only two people can make it. Last month we didn't even have a meeting.

But I got snacks anyway and I read tonight's script because even if the group is slowly disintegrating I'm still glad to have people to bounce ideas off of. I can get plenty of people to read my script and advise me, but having a steady group of people who know you and will listen to your stories when they're still in the idea stage is a very good thing.

Plus this has reminded me to get off my ass and finish my next draft of the script so I can show it somebody.

Right after I clean my apartment.